Tourist

The Tourist is one of the most common enemies in Void Bastards. They first appear in Level 1, with elite Glowtrotters appearing in Level 3 and Friendly Tourists appearing in Level 5.

Appearance
Tourists are blue blobs of flesh with no discernible features, except for a mouth. They are significantly shorter than most other Citizens, which means they are one of the few Citizens (along with Juves) that can use crawl spaces and low-level broken windows. They make a squishing sound when they move. Tourists wear a small trilby hat.

They have two elite variants. The first is called a Glowtrotter, which starts appearing in ships around Level 3. Glowtrotters are yellow instead of blue, and leave a temporary "slime trail" of radioactive goo, but are otherwise identical to Tourists. The second elite variant, a Friendly Tourist, is pink in color, has a larger blast radius, and has some unique dialogue that it uses when following the Client.

Behavior
Tourists wander around with no particular goal or destination in mind. Even if they detect the Client in the same room, they seldom change their behavior in any way. The exception to this is the Friendly Tourist, who will move towards the Client if detected.

Once alerted, each variety of Tourist has a different behavior:
 * The Tourist will shake for about 2-3 seconds, and then explode.
 * The Glowtrotter will shake and explode in the same fashion, and also leave behind a permanent radiation hazard.
 * The Friendly Tourist will glow and move towards the Client (or any other enemy if allied). They will attempt to get next to the Client before exploding, and will not explode unless they are killed by the Client or close to the Client.

Sound Effects

 * SQUELCH - This sound effect indicates that there's a Tourist in or near the room.

Attacks

 * Explode - The Tourist explodes, according to the rules described above. This explosion is roughly as powerful as a Bushwhacker, and equally as effective in damaging the Client, the ship's security defenses, and any Citizens within range.

Basics

 * No Hands - Tourists can't open doors, so you can block them off effectively without having to lock the door.
 * Save Ammo - While most Tourists can be killed in 1-2 hits from virtually any weapon, you can kill a Tourist just by walking up to it, waiting for it to shake, and then running for cover. Plan your move in advance and get familiar with the timing.
 * Duck & Cover - Placing a solid object between yourself and the explosion will protect the Client, even if they are within the blast radius.
 * Look For Chain Reactions - Tourists can sometimes congregate in certain areas. See if you can dispatch them faster by finding the "center" Tourist and hitting them once to detonate all the surrounding Tourists.
 * Mind The Low Openings - Tourists can use their small stature to approach from crawl spaces, broken windows, etc. Be mindful of these openings.

Glowtrotters

 * Plan Ahead - Glowtrotters leave a radiation hazard when they die. Try to either lead them someplace where a radiation hazard won't impede your progress, or just avoid killing them entirely. Killing a large group of Glowtrotters all at once basically makes that area a guaranteed rad hazard for the rest of the ship's run.
 * Immunity Authorization - If you have the Merits, stop by the Hab Room and purchase Hazard Immunity. Not only will the Glowtrotter's rad hazards no longer effect you, they will provide another tactic you can use against other Citizens on the ship - you can kill Glowtrotters in the ship's main arterial pathways and rad-poison the other Citizens at no cost or harm to yourself!

Friendly Tourists

 * Shoot To Kill - Friendly Tourists only explode if they're close to their target or if they're killed. Avoid the latter by killing them from a safe distance as soon as possible.

Firearm Tactics

 * Regulator - One shot will explode a Tourist. Use this to your advantage when dealing with enemies and security features at a distance. Friendly Tourists require more than 1 bullet to explode.
 * Stapler - Not a great weapon for dealing with elite Tourists due to its effective range. It can set off regular Tourists in a pinch, but not guaranteed. Ultimately, not an ideal use of Stapler ammo.
 * Toaster - Good for detonating Tourists on the other side of a clear barrier, such as in the Sec Room, the Tanks Room of a Krell freighter, or the doors on XON and CNT ships.
 * Riveter - Somewhat effective at mid-range against elite Tourists. One Rivet will detonate a regular Tourist. Try to fire in short bursts to conserve ammo and prevent spread.
 * Nebulator - Effective, but pretty much a waste of valuable Nebulator ammo.

Indirect Tactics

 * Bushwhacker - Effective but somewhat wasteful, except against a Friendly Tourist that's already pursuing the Client.
 * Spiker - A great way of detonating a Tourist without alerting any nearby Citizens to your presence. A great strategy for conserving ammo.
 * Banger - You can kill multiple Tourists around a corner or in a room at little to no risk to the Client with a single Banger. Slightly wasteful but undeniably effective.
 * Clusterflak - See above. Also make sure to close the door after releasing it.
 * Rad Spiker - Glowtrotters are immune to radiation. Otherwise the Rad Spiker is roughly as effective as the Spiker, with the added bonus of possibly infecting nearby Citizens with radiation damage before the inevitable explosion.

Device Tactics

 * Zapper - Tourists hit with the basic Zapper will NOT detonate while stunned. This means you can use the Zapper to get past a Glowtrotter without leaving an unwanted radiation hazard. Also great for if you're sprinting madly and want to avoid getting blasted in the face by a surprise Tourist when you round a corner. Note that any effect that causes the Zapper to do more than 10 damage (such as Caffeinated) or Zapping a Tourist that has only 5 hit points left, will still detonate the Tourist.
 * Kittybot - Mostly useless, and at best a waste of a Kittybot.
 * Rifter - You can use a Rifter to store a Tourist, and then release it into a room with multiple enemies, and then target the Tourist with one of your basic weapons. All things considered there are better uses for Rifter ammo, but it is a clever work-around if you're using a loadout with no explosives.
 * Bouncer - You can crouch and face a Tourist with the Bouncer activated and it will absorb the damage from the blast. Could be used as a surprise attack tactic so long as none of your potential targets are behind you. Bear in mind that this won't protect you from the Glowtrotter's radiation hazard.
 * Scrambler - Given their slow speed and fragility, turning a Tourist into an ally is a waste of Scrambler ammo. It's a better strategy to use the Scrambler on a tougher Citizen that hunts, such as a Screw or Zec, and let them encounter the Tourists for you.