Gunpoint



The Gunpoint is an automated security turret connected to a security grid.

Description
Gunpoints are cylindrical in shape and made from metal. Printed on the top of the gunpoint is the warning: "DANGER OF DEATH // STAND CLEAR". When open, a targeting sensor and a turret may be seen inside.

Normal Gunpoints are equipped with a machine gun. When alerted, they take few seconds to open up and begin shooting.

All Gunpoints feature an authorization panel, where the player may spend merits to turn the gunpoint into an ally. Be warned however that even an allied gunpoint may hurt the player. They will also attack security cameras nearby.

Deactivation of the security grid or a power outage will prevent the gunpoint from activating.

Boompoint
Boompoints are equipped with a rocket launcher. It usually fires in three-rocket bursts. Unlike regular Gunpoints, Boompoints feature red paint around their center and a distinctly different turret design.

Radpoint
Radpoints are equipped with a rocket launcher. Like Boompoints they fire radioactive rockets, also in three-rocket bursts. They feature yellow paint instead of red.

Strategy & Hints/Tips

 * During the early game it is easiest to defeat Gunpoints by using Bushwhackers. Simply throw one close to the Gunpoint and shoot it.
 * The Zapper is another very effective alternative to dealing with Gunpoints, as it will disable them for a significant amount of time. While they are stunned you can finish them off with other weapons, or simply walk past them.
 * All varieties of Gunpoint take a small amount of time to pop out of their casing before they begin firing. Take advantage of this time to fire off your Zapper or throw an explosive at them.
 * Likewise, they also take a small amount of time to "cool down" after losing sight of you before they return back to their cases and go to sleep. Remember to always wait a few seconds after moving out of a Gunpoint's line of sight before you move back in to take advantage of their wakeup time.
 * Gunpoints will not fire if they do not have a clear line of sight to you. Windows and enemies between you and the turret will not prevent the turret from seeing you and waking up, but it will not fire until there are no obstacles in the way.
 * Boompoints always fire in bursts. Make sure to stand well back after you've broken line of sight to avoid taking damage from the explosive radius of any following missiles.