Environmental hazards

Environmental hazards are specific condition affecting the player or enemies. Smoke and oil can appear in depth 1. Radiation starts appearing in depth 2 and fire starts at depth 3. Garbage starts at depth 4.

Smoke
Black smoke emerging from the damaged floor will not hurt player but it will obscure his vision. On the other hand it will also hide the player from the sight of his enemies.

Oil
Black puddles of oil are often split in the interior of many vessels. Oil will stick to the player's feet and cause them to slide around as if on ice.

While treated like a debuff due to making it harder to control the player's movement, it also makes the player move significantly faster than normal.

Radiation
Player will get irradiated by walking over yellow radioactive puddles. Player will receive radioactive buildup by walking over radioactive puddles. Radiation will not damage player immediately but it will decrease his health until the radiation wears off. Returning to S.T.E.V. or using WC will clean the radioactive buildup.

Fire
Fire will damage player only on contact.

Electricity
Damaged wires will hurt player on contact. Player can not walk over them.

Garbage
Piles of garbage are infested with unknown mushrooms. Spores of those mushrooms can cause hallucinations. Visual hallucinations disrupt colour perception and aim.